In Scratch, one sprite's code can't give directions to another sprite's code - or can it? We can use broadcast blocks to send messages from one sprite to another. We're going to be playing a Simon Says game, so everyone get out of their seats!
Every student is going to pretend to be a different sprite. You all have code to act out, but of course, you can't act out your code until the event says you can!
One person will play as the Simon sprite. The Simon sprite is a totally different sprite who's going to be reading out a list of messages. Or, in Scratch terms, broadcasting a list of events.
The list of messages is below.
Every other sprite should be listening and waiting for their chosen event. When you know your event has been triggered by the Simon sprite, act out your code! If you hear a different event, don't do anything!