The car should be checking if it drives over the boost sprite. If it does, the speed variable should raise, and the car should also be launched forward. After it speeds up, the car should be returned to the middle of the screen and slow down.
After the car speeds foward, we should actually bring it back to the middle. Otherwise, the car could get stuck up at the top of the screen and it'd be impossible to tell what the car will run into!
Add a "glide __ to x: _ y: _" block from the "motion" section and put it after the repeat loop.