The car should be checking if it drives into the obstacle, and if it does, the car's speed should be reduced, and be pushed downwards based off the new speed.
Since you have to check for two different obstacle sprites, you'll need to put an "operators" block called "__ or __" in the "if" blank first.
Then, grab two of the "touching __" blocks from "sensing" and place them in either "or" blank. Change them to check for either of your obstacle sprites.
Putting a "set __ to __" "variables" block in the "then" blank will help us out.
If we didn't have this block, and you hit a boost and your speed was really high, and then immediately hit an obstacle, you'd get launched backwards at a high speed too.